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Sonic generations model editor
Sonic generations model editor




sonic generations model editor

Instead of spinning he was standing before. Of course I’m doing it in Unreal Engine 4(I saw that someone made demo test of Classic Sonic 3D BGE gameplay style test,but it was too difficult to me to make him spinning,jumping and moving in at least 4 camera third person view just like in original tech demos of Sonic X-Treme with that fisheye lens camera perspective)I’m making Classic Sonic 3D fangames because nobody on Sonic Retro figured out yet how to add new levels in Sonic Generations instead of swapping(by using modding tool named Sonic Glvl(probably supporting even Sonic Forces) them speaking of modding Sonic Generations,yet. You see once I imported(not today-long time ago)Classic Sonic 3D model asset from the game(pc version of course)Classic Sonic had multiple mouth 3D layers(he’s running smoothly in Sonic Generations). Of course assets of Classic Sonic were extracted from Sonic Generations and then long time ago imported to Unreal Editor 4. I used Dash Engine and help of members of Dash Engine HUB(discord server)(I wasn’t that experienced before of importing 3D Classic Sonic gameplay before in unoffcial fanmade UE4 framework) when I tried to manually in UE4(in Dash Engine folder)files Dash Engine stopped loading up and I deleted backup files(I still have that one with malfuntioning Classic Sonic movements)because I was trying to find some custom directional gravity-like plugin for Unreal Engine 4.23.4. Very hard working and time consuming goal to achieve(I hope Ubisoft someday will make Rayman 4 or probably never speaking of 3D platformers game genre). Once upon the time I started revivals of some cancelled Sonic games.






Sonic generations model editor